A local multiplayer game for 2-4 players, with a variety of maps and game modes.
You can only shoot when you're plugged into a socket, which has limited range & ammo.
Turn a client's prototype into a game to test out the idea, with certain restriction. Such as having to keep the game strategic, while also being fun and chaotic.
I took the role of
lead developer & technical designer.
Because of my diverse background I took a very central role between
the client, the artists, and the other developers.
Explaining design ideas to both artists & programmers, as well as helping with communication between them.
2-4 player split-screen input & session setup
Designed the game's systems and mechanics & implemented them
Movement, aiming & the plug-in shoot mechanic
Layouts tuned around socket-range strategy
Bridged client, artists & programmers
Implemented/designed character selection & UI