Plug n' Slay

client game team of 5

A local multiplayer game for 2-4 players, with a variety of maps and game modes.
You can only shoot when you're plugged into a socket, which has limited range & ammo.

Goal

Turn a client's prototype into a game to test out the idea, with certain restriction. Such as having to keep the game strategic, while also being fun and chaotic.



My role

I took the role of lead developer & technical designer. Because of my diverse background I took a very central role between the client, the artists, and the other developers.
Explaining design ideas to both artists & programmers, as well as helping with communication between them.

What I did

01
systems

Local multiplayer

2-4 player split-screen input & session setup

02
design

Technical Designer

Designed the game's systems and mechanics & implemented them

03
gameplay

Player controller

Movement, aiming & the plug-in shoot mechanic

04
design & gameplay

Map & mode variety

Layouts tuned around socket-range strategy

05
production

Team liaison

Bridged client, artists & programmers

06
gameplay

Character selection

Implemented/designed character selection & UI

Screenshots