Active Ragdoll Parkour

In this Parkour/Fighting game you play as a drunk guy who got stranded on a rooftop and gained superpowers. Use those powers and more to fight your way through the police and make your way to your clothes.

Project Link

The Process

The original vision for this project was a wipeout inspired parkour game with a bunch of obstacles. So I made a fun style mix between 2D & 3D like you can see in the image.
While iterating I added a cube that could attack the player and found that to be a lot of fun. So I decided to go into a parkour fighting game direction instead.

Following the fun

I gave the player a sword to fight a bunch of enemies that shoot at you & even gave the player overpowered abilities that they could use, with a cooldown. I then released it on itch.io where it got a good amount of downloads.

Where it went wrong

During development I never once had anyone playtest it. This led to a lot of tunnel vision.

Because I playtested it so often myself, I hadgotten used to the quircks & subconsiously played around them. When somebody, after completion, finally played it. I noticed that it was really flat. You had your own weapons & powers, so did the police.

The whole game was made on brutally killing enemies with style. Although in this form it does succeed in this, it only succeeds 60%.



How I would continue

It's missing depth, like being able to pick up the police's weapons. There's some depth in the way of f.e throwing your sword, but not enough.
If I were to continue working on this project, I would have to add a lot more depth. More punch, more player feedback. That's where it's lacking. In terms of fun, it's according to playtesters still fun.

Skills Used

Unity Icon

Unity

C# Icon

C#

Physics Icon

Physics Simulation

Game Design Icon

Game Design

Inheritance Icon

OOP

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Photoshop

UX Design Icon

User Experience